______________________________________
Counter-Life Beta 5.7 - Readme
http://www.cl.cscentral.com/

Beta 1 released on: 28th June 2000 by Atomizer, the original coder
______________________________________
updated on: 25/7/2003
[Fixes and features in Beta 5.7]
GAMEPLAY:
-Assassins now gives you money when killed.
-Enemy monsters give you frags, 1 each, in MP.
-Hgrunts has slighty better armour and more challenging.
-#New command that give you the suit, an armor and the amount set for cl_startmoney 
  without having to activate sv_cheats for SP.

WEAPONS:
-Increased Glock18, Elites, UMP45 and Mac10 damages slighty.
-Silencers need not to be bought any more. It's free and comes with the gun!
-Assault Rifles damage increased.
-FiveseveN damage reduced.
-*Sniper scope no longer uses .tgas.

#Look in this readme.txt for clues(Hint: It's someone's name )
*A million thanks to Operator Smooth for this!

[Fixes and features in Beta 5.5]
GAMEPLAY:
-#Added CS Beta 7.0 player models for MP.
-New HEV, armor and sounds by Syntaxx Seven.
-LAPD theme pack by Syntaxx Seven.
-New splash screen and console screen by Far Q.
-Armor protects you slightly less.
-Headshots are more cheesy.
-Coloured HUD.
-Fixed cl_buytime.
-Includes Santaslayer's maps: clc_cobble and clc_nuke 
 (go to http://www.santaslayer.com/hl/cl.htm to download more)
-New training map by Santaslayer.
-$1500 reward for multiplayer fixed.
-Weapons' slot positioning changed.
-Penalties for killing allies, also includes blowing up their corpses in
 some cases :

        Ally killed     Penalty
        -Barney         minus $3000
        -Scientists     minus $2500

-*Rewards for killing enemies, also includes blowing up their corpses in 
 some cases(here are a few examples) :

        Enemy killed      Reward
        -Zombie           +$150
        -Headcrab         +$20

-Reward/Penalty activated by 'cl_getcash'
-Penalties are active and more harsher even if cl_getcash is set to '0'.

WEAPONS:
-M249 ROF and max carry ammo increased.
-Silencers for both M4A1 and USP.45 sold seperately.
-HEGrenade bug fixed.
-Buying ammunition made easy.
-Glock18 burst fire muzzleflash fixed.
-Shell ejection fixed.
-**Added NightVision Goggles.
-M4A1/AK47 combo allowed with a slight restriction.
-Weapons' delay time to deploy fixed.
-Weapons' recoil while running reduced.
-Reworked weapons' spread.
-Now able to choose either bolt-action sniper rifle and either 
 semi-automatic sniper rifle.

NEW COMMANDS :

cl_colours = Enables coloured HUD.
   '1' enables coloured HUD.
   '0' uses the default colour.
    Set to 1 by default.

cl_white = Enables white weapon slot for coloured sprites
   '1' enables white weapon slot.
   '0' uses the default colour.
    Set to 1 by default.

cl_getcash = How you get/lose money throughout Counter-Life.
   '1' is by killing monsters. Half-Life/dropped weapons gives you $10.
   '0' is by getting Half-Life/dropped weapons. Penalties still active.
   cl_getcash is set to '1' by default.

cl_Shellstay = The time for empty shells to stay on the ground
               before it vanishes.

New commands configured manually while customizing player by going to Adv Options

#CS Beta 7.0 player models done by Gooseman.
**Special thanks to Parfect, Badger and Silver for their help/tutorials
*Note: Some enemies won't give you cash when killed. I've done many, many tests. So a 
'why-can't-I-get-cash-when-I-destroyed-the-apache?' mail/thread or such will be slighty ignored. :)

[Fixes and features in Beta 5]
GAMEPLAY:
-Players now get USP with 60 extra clips in Multiplayer. No more random guns.
-Imported code from SDK 2.3.
-Your opponent gets $1500 if he kills you.
-Multiplayer buymenu fixed.
-Monster's health decided by player.

WEAPONS:
-G3SG1 and SG550 are now accurate on first shot.
-DEagle now semi-autoed.
-Glock18 damage increased.(About time, Valve!:) )
-Weapons give more higher recoil when moving while shooting.
-Silenced weapons(e.g. TMP, USP) more effective.
-USP's and M4A1's silencer reduces damage.

NEW COMMANDS: mp_buytime = same as cl_buytime
              mp_startmoney = same as cl_startmoney
              mp_maxmoney = same as cl_maxmoney
These MP commands take effect immediately.
              cl_monhealth = If monster's health uses skill.cfg. On by default

MP commands configured manually while creating a server by going to Adv Options

CL commands configured manually while customizing player by going to Adv Options

[Fixes and features in Beta 4.3]
GAMEPLAY:
-Longjump module fixed (ABOUT TIME! Thanks Valve!).
-Revert bullet spread back to normal.
-Maximum cash allowed is up to player.
-Hazard sprites fixed.
-Buy menus redoned.
-Hard coded enemies' health.
-Enemies' armor more effective.
-Kevlar vest now costs $650 no matter how much armor you've got.
-Roaches now squashable. SQUISH!
-New commands can be configure manually by accessing multiplayer->customize->advanced options.

WEAPONS:
-Added Ingram Mac10.
-Added Knife secondary attack.
-M249 556MM rounds different from the rest.
-M249 now hold 200 max carry ammo.
-New secondary function for FN P90.
-Flashbangs can't be bought. Useless stuff. But you still can get them by cheating: give weapon_flashbang
-Each bullet type has its own price.
-Grenade switching won't cause you to throw the grenade when you switch back(Forgot to mention 
this for Beta 4).
-Fixed every single weapon's reloading time.
-Added 'realistic clicking'.
-Fixed every single weapon's deploy timing.
-Fixed weapons' animations.

NEW COMMAND: cl_buytime = allows you to set your buy menu timing in seconds. Default is 3.
	      e.g cl_buytime 40 => Buy menu will appear for 40 seconds

	     cl_maxmoney = allows you to set the maximum amount of money you want. Default is 16000.

	     cl_startmoney = allows you to set the starting amount of money. Default is 800.

[Fixes and features in Beta 4]
-Added Dual Berettas.
-Scope switching fixed.
-99 armor bug fixed.
-Weapon pick-up sprite fixed.
-Weapon bucket 6 'sound select', 'activation' and 'box' fixed. :D :D :D
-Removed command 'mc'.
-Player spawns with $800.
-Buying ammo without a weapon will no longer crash the game.
-Buy menus no longer 'stick' with you.
-Fixed G3SG1 and SG-550 ROF.
-Handguns ROF changed.
-M4A1 and USP silencer fixed (99% fixed).
-Shotguns working properly.
-Health and Armor now sold seperately.
-Bank toned down to $18000.
-Assault rifle scoping reduced.
-Now able to choose both your assault rifles.
-Glock18 mode switch fixed. Switching your weapons won't affect the last mode you chose.
-Readjust reloading time for guns.
-Readjust bullet spread for SMGs, assault rifles and M249.
-New money pick-up sound by HEaDShoT DeluXE.
-Readjust damages for guns.(That's it! This is going to be the last time!)
-AWP and Scout are now more inaccurate when not scoping and/or standing still.
-**Added missing healthkit - just type in 'give item_healthkit' and the game won't crash. This is for you cheaters!
-NEW COMMANDS: money     = Full amount of cash i.e $18000 :(
               bankrupt  = No amount of cash i.e $0 :)

**Thanks to Shadow Consumes for this.
Here's his link : http://www.shadowstrike.f2s.com

[Fixes and features in Beta 3]
Added H&K UMP45.
Added FN FiveSeven
Tweaked reloading time for some guns.
Tweaked damages for some guns.
Tweaked accuracies for G3SG1 and SG550.
Tweaked ROF for some guns.
**Health and Armour cost $10 each.
Weaponbox models changed(Looks realistic).

** Even though you have $0, you will still be able to 'buy' health and armour. 
Why don't make health and armour free, then? Because this is to make you a bit more careful with your money 
when buying guns and ammunition. 
The reason being having $0 and still being able to buy both is because there are some areas where money is 
scarce,like in the first few areas. And you will be cursing and swearing on not being able to buy health and armour. 
Then my friends, you are stuck in that area unless you cheat, get lucky or happen to accquire the AWP before 'Office 
Complex' which will seemed strange.


[Fixes and features in Beta 2.5]
Added Benelli XM1014
Added Steyr Aug
Added Sig SG550
Fixed falling bug
G3SG1 sprite fixed
Sniper rifles now in Slot 5, together with M249 Machine Gun
Now able to hold two assault rifles of the same team class
Make the G3SG1 a little more inaccurate
Fixed missing tank/sentry rockets
Increase price for ammunition
Increase both shotguns max ammo capacity to 96 for you trigger-happy people out there
M4A1, SG552, Aug, SG550 and M249 has the same ammo capacity
Updated intall-cs.bat. Now it installs all files needed. No need to copy the sound/misc/talk.wav

[Fixes in Beta 2]
M3 Super90 now works properly
Fixed Ammo issues(Scout, G3SG1, M4A1, SG552)
Increase some of the weapons max carry ammo
Give M3 64 max carry ammo
Increase weapons damage (half of original damage in CS)
Increase HEGrenades max carry capacity
Increase HEGrenades damage to 110
Increase bank to $25000
Fixed sentry missing sound files
Flashbang no longer explodes in your hands
Shorter AK-47 reload time
Added High Poly w_knife
Increase each amount of money gained. Now $250.
Temporarily give original damage sprites(**IMPORTANT NOTE!!Import the files from the 'USE THIS' folder to the sprites folder
in CL sprites folder i.e C:\Sierra\Half-Life\cl\sprties AFTER RUNNING install.bat!!!!)
Fixed icons when healthkit is picked up(no more skull and crossbones sprite!) (Look at IMPORTANT NOTE!!)
Removed so that *_r.mdl needs not to be in the file(For those with full version of CS 1.4 & CS 1.5)

[Fixes in AP2]
Hgrunt models affecting grunt AI (models removed)
Custom scientist models screw up CL (models removed)
Knife model fixed
Handedness of Weapons can be switched now
Cheating made easy

[BEFORE CONTINUING]
1) Counter-Life needs both at least Counter-Strike Version 1 and Half-Life 1.1.0.8 installed.
You will find links to download both on http://www.counter-strike.net
Make sure you have at least 40 mb of free disk space before installing.
LATEST COUNTER-STRIKE VERSION - VERSION 1.5
LATEST HALF-LIFE PATCH        - HL 1.1.1.0

2) If you were to own CS retail ONLY, you can download Santaslayer's CS maps and use them to play Counter-Life. 
He converted them into CL compatibility. (http://www.santaslayer.com/hl/cl.htm)

***[KNOWN BUGS]***
1) Xen does not have a buying station yet.
2) Money in MP does not respawn.
3) NVG effect gone when next map loads.
4) Galil and FAMAS not added yet.

***REMINDER***
1) Like Cliffe said, rename the GameUI.dll file in the vlave/cl_dlls folder to anything(e.g. GameUI.bak) to use F1

[Installing]
1. Run clb5.5.exe and install it to C:\Sierra\Half-Life(assuming you've install HL to its default folder).
   The Installer will automatically install the needed files to play CL.

2. If it doesn't work, you must have installed Counter-Strike into a different directory. Do a fresh install for
   everything.

[Running instructions]
Create a Half-Life shortcut with these properties(assuming you installed HL using the default directory) - 
C:\Sierra\Half-Life\hl.exe -console -game cl



[Extra Commands]

|drop|           This will drop the active weapon.
|bank|           This shows you how much money you have.
|money|          This is a money cheat that gives you the max amount of money
                 you have set for yourselves.
|bankrupt|       This is also a money cheat but gives you $0.
|cl_buytime|     This is for you to set your buy menu timing.
|cl_maxmoney|    This is for you to set your maximum amount of 
                 cash you want to get.
|cl_startmoney|  This is for you to set the amount of money you start with.
|cl_getcash|     This is to decide if you would like to get cash by killing 
                 monsters in the HL world.
|cl_monhealth|   This is for you to set the monster's health via skill.cfg.
|cl_colours|     This is for you to set the colour of your HUD.
|cl_white|       This is for you to set the weapon slots colour to white.
|cl_shellstay|   This is for you to set the time before the shells vanish.
|mp_buytime|     This is for you to set your buy menu timing.
|mp_maxmoney|    This is for you to set your maximum amount of
                 cash you want to hold.
|mp_startmoney|  This is for you to set the amount of money you start with.

[Extra Info]
These are the weapon limits in Counter-Life:
1 Knife
1 Handgun
1 Shotgun
1 Sub-Machine gun
2 Assault Rifles
2 Sniper Rifles:
   1 Bolt Action Sniper Rifle
   1 Semi-Automatic Sniper Rifle
1 Machine gun
15 HEGrenades

To get weapons other then the knife, you have to find either a Health Station or Battery Recharger,
then "use" them and you will get a menu that you can buy from. You need both the HEV suit and the knife 
for this to work. 

This is the menu when you "use" the both stations:

1. Pistols
2. Shotguns
3. Sub-Machine guns
4. Rifles
5. Machine guns

6. Equipment

7. Ammmunition		
8. CS:CZ weapons (Coming soon)
0. Exit

Scattered around the levels is money, each money pile gives out $300, after picking one up,
it will show the total amount of money in your "Bank".

You can carry 15 HE Grenades instead of the very limited 1, this is because grenades are a
vital part of HL(distracting the big green tenticals for example), also, since Flashbangs
have no effect on HL's AI(yet), there is a limit of 3, and they arent really worth buying,
although it does let out debris that can injure anything it hits, and it sure does make
people run away from them :)

The Grunts and Assassins throw out either Flashbangs in an attempt to blind you or HE
Grenades to flush you out :) (Also, reading through the Assassin AI code, Valve states
"don't get grenade happy unless the player starts to piss you off")

If you are having any kind of trouble visit our homepage or by mail haunter1985@hotmail.com or 
haunter@cscentral.com(either one). To report a bug please use the forums on the homepage, www.cl.cscentral.com 
although most of the bugs are already known.


[Credits]
Updated on: 21/6/2003

CL BETA 5.5:
Money model by...
 Greg Reinmuth and Nic Munroe

w_knife model converted by...
 Haunter

Kevlar model converted by...
 Turtleman

Counter-Strike Beta 7 player models done by...
 Gooseman

Beta 5.5 compiled and edited by...
 Haunter

Official website and installer done by...
 AMX (domain and previous site by Alenitchev6)

clc_cobble, clc_nuke and target_practice done and converted by...
 Santaslayer

de_cobble and de_nuke original made by...
 DaveJ
 Jo Bieg

Map wads provided by...
 Gooseman
 DaveJ
 Jo Bieg 
 and the rest of the CS team

Help with cl_buytime and knife secondary attack, time and patience with me, 
coder of The Wastes...
 Josh "Gage" Coyne

[Additional Credits]

Botman          - The master of the HL SDK, the king of bots(www.planethalflife.com/botman)
Atomizer        - Original coder, father of Counter-Life.
Sebastian       - Guru of cscentral and our host. (www.cscentral.com)
FarQ            - Designer of the new console, new splash screen and the custom moddb logo.
Santaslayer     - map converter, mapper and thank him for his CL-Coop maps (http://www.santaslayer.com/hl/cl.htm)
Lol9501         - Help to fix the HE grenade tossing
HL SDK forums   - And the friendly people over there. (http://www.chatbear.com/board.plm?b=590&v=flatold)
ModDatabase     - Help to make Counter-Life more well known to others left in the dark.(www.moddb.com)
Shadow Consumes - Fixed the missing medkit for cheating. (http://www.shadowstrike.f2s.com),
HEaDShoT DeluXE - New sounds for the money.
Syntaxx Seven   - For the CL HP pack and the new HEV/kevlar vest.
Sweeper         - Gave the idea for 'cl_buytime' and forum caretaker.
Operator        - Help with the cleaner semi-auto firing code and the sniper shroud.
Smooth
Ghoul           - Help with the sprite showing only up to 254. Project leader of the Kill Or Be Killed mod.
                  (http://www.kobkmod.net/)
Parfect, Badger - Help with the NVG.
and Silver
To the PLayers  - For playing this one of a kind mod
of Counter-Life

[Other Credits]
CSNation for their news and wonderful Skins Of The Day (http://csnation.counter-strike.net/) 
The Clan of Dead Goat for their well-produced skins(Do visit their website: http://gunshop.clandeadgoat.net),
www.weapon-hacks.com for their SWEET weapon hacks(webpage is down for now),
Gooseman, Cliffe and all others over at www.counter-strike.net,
and Valve for making the best game ever, Half-Life(Not to mention, releasing their SDK).

I would also like to thank:
iWorkssolutions - Where I used to work. If I had not work there, I wouldn't be doing this mod.
Corratec - He introduced me to iWorks. He's also a fan of Diablo 2 and WarCraft 3.
		                 Currentlty studying in Nan Yang Polytechnic.
P|@YBoy - My CS pal! Currently studying in Singapore Polytechnic.
My new friends in Ngee Ann Poly - Sorry guys, too many names!
Someone I owe an apology to (and the one who also gave me these earphones) - Charmaine Tay Yifang 
My Parents - For getting me this LAPTOP! :D
My half-fried brain - for the countless nights I spent with coding this mod.
My bed - where I comfortably sleep after coding this mod.
My current favourite game - Enter the Matrix

Counter-Life Beta 5.5 is decicated to the following people and bots:
The cscentral staff,
The staff of Counter-Life,
The players of Counter-Life and Counter-Strike,
The people at the Counter-Life forums,
The players and admins at Starhub servers,
The people at the Starhub CS forums,
Realbot and PODbot,
And to those who have helped me in more ways than I can think of.
Thank you.



CLAP2:
Money model made from scratch by...
  Greg Reinmuth and Nic Munroe

Knife model fixed simultaneously :D by
  REDjackeT and Terror[VM]

GIGN Model converted by
  Shark

Kevlar Model converted by
  TurtleMan

Official Website by
  aMX (domain and previous site by Alenitchev6)

All code done by
  Atomizer (Final version was compiled by MrSkETcH, Thanks!)

[Additional Credits]
Gooseman, Cliffe and all others over at Counter-Strike.net
and Valve for making the best game ever, Half-Life.

Also thanks to Necro, NEOPITT, Bullfrog and anyone else that has
helped or put up with me in the past.

